← Frameworks
Interactive framework · 4 steps

Creative Diamond

Diverge, converge — the model behind high-volume creative teams.

Worksheet
## Diverge on angles
—

## Converge on winners
—

## Diverge on executions
—

## Converge on scale
—
Why it works

Creative volume without a diamond process is just noise. The diamond gives you variance without chaos.

When to use

Any paid channel where creative fatigue and testing velocity are the bottleneck.

Steps in detail
01

Diverge on angles

Generate 20-30 raw angles: pains, dreams, mechanisms, proof, comparisons. No production, just headlines and hooks in a doc.

02

Converge on winners

Score angles on relevance, differentiation and testability. Kill the bottom 70%. What remains goes to production.

03

Diverge on executions

For each surviving angle, produce 3-5 executions across formats — static, UGC, motion. Same message, different clothes.

04

Converge on scale

Ship, measure by hook-rate and hold-rate before ROAS, kill fast, and scale the top 10% of executions with variations of the winner.

Pitfalls
  • 01Skipping the angle phase and going straight to production.
  • 02Testing executions of the same angle and calling it 'creative testing.'